In that regard, Sony's decision to not implement mods for 'Fallout 4' and Bethesda's forthcoming 'Elder Scrolls V: Skyrim Special Edition' thwarts some of the progress it may have made in terms of enticing PC gamers. So the net result of those thoughts was PlayStation 4 Pro – and, by and large, a graphical approach to game improvement.'
'It suggested that there's a dip mid-console life cycle where the players who want the very best graphical experience will start to migrate to PC, because that's obviously where it's to be had. We wanted to keep those people within our eco-system by giving them the very best and very highest. 'I saw some data that really influenced me,' he said in an interview with The Guardian. Interestingly, Andrew House, CEO of Sony Interactive Entertainment, says the development of the recently unveiled PlayStation 4 Pro was part of a bid to entice PC gamers into the PlayStation ecosystem. In a blog post, Bethesda said, 'After months of discussion with Sony, we regret to say that while we have long been ready to offer mod support on PlayStation 4, Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition.'